A to-do list

Most of the music to be recorded with Ensemble Offspring is now either drafted or completely finished, and despite that it has been 18 months since this project started, it still feels like there’s an awful lot to do. I made myself feel a bit better today by making a “to-do” list, and actually everything is under control. The brand new Warships Pavilion on beautiful Darling Harbour is looking close to completion, too!

There are 10 days to go until the first recording, and the list looks manageable:

  • An alternating section for Family (The Gun Room), the Satie-ish piece
  • Start again on the Operations room music – that’s the one I started on but didn’t like
  • I’m short on ideas for what will go in the Sailor’s Galley
  • There needs to be one piece on the submarine HMAS Onslow to set the mood for the sonar-game (haven’t explained this yet, but I will when I get to it)

Of course, there will still be lots of work to do after the recordings – preparing two versions of each recording, one for the installation so that MOD’s procedural player can make constantly-changing sound, and some shortened versions for a CD as a record of the project for myself and the museum. But that’s easy compared to finishing off the composition/sound design and recording it!

Not surround, nor all around

As mentioned in my last post, the budget for audio gear has been hugely cut, which means that surround sound and even using sub-bass sounds to push those “emotional buttons” is now out, but Jarrad and I are working with MOD to make sure that the speakers that can be afforded are OK.

Another reduction to the scale of the project is that my original design for sound was that it would go around the entire vessel, as discussed in an earlier post, so that the sound would bleed from one space to the next, deliberately and carefully merging. MOD’s contract doesn’t extend to installing in every space, but there are still quite a number of spaces (for example the showers, comms room, sailor’s galley, dining room and gun bay) that are clustered together and where sound will spill from one space to the next. It does mean, however, that sound won’t be continuous and that I have few opportunities to establish sound ideas and develop them through a lot of spaces: it’s more likely therefore that each space will have its own sound identity, and that I’ll rely more on the timbres used (including electronic) than motifs to create continuity from space to space.

This is a shame, but as I said, working with MOD adds new layers of interactivity to the installation that weren’t there before, so easy come, easy go, say I. The “brain” behind this interactivity (not just including sound but sensors, projection and lighting) is being custom-built by Michaela and will run from networked Raspberry Pis right around the boat – in itself an innovative use of technology. I’ve really enjoyed playing with the Pi over the last few years and it will be fascinating to see it in use in a commercial venture. In addition, the actual aesthetic decisions and ways I always hoped to innovate in sounds are still in tact, so it’s an exciting time to up the pace of the project and its output.

Bleeding sound

In just over a week I’m going to look around the vessels again, this time with my friend and sound expert Jarrad Salmon, who is in charge of AV at the Sydney Conservatorium.

"HumanEar" by Dan Pickard. Licensed under Public Domain via Wikimedia Commons - http://commons.wikimedia.org/wiki/File:HumanEar.jpg#/media/File:HumanEar.jpg

“HumanEar” by Dan Pickard. Licensed under Public Domain via Wikimedia Commons – http://commons.wikimedia.org/wiki/File:HumanEar.jpg#/media/File:HumanEar.jpg

As discussed in several posts, when visitors walk around the destroyer they will be following a pre-designed path, but they will move at their own pace and, of course, can wander off the route. The idea is that as they follow this journey that they will move through spaces and the sound will change for those spaces seamlessly by bleeding from one space to the next.

Imagine the “spill” or “mix” of sound that you get at a music festival as you go from one stage to the next. Except, that here the music will “fit” – it will take you from one mood to the next, but with no clash. A better comparison might be the way a DJ works – she takes you from one song to the next by finding things that fit … the beat at the same tempo, same or similar chords, textures. Perhaps at the point where you can hear both tracks you actually have a completely new texture.

Jarrad and I are going to look at the current sound system and see whether it can be adapted to fit my idea, or whether we need something completely new.

Structure, structure, structure

Howard Skempton

Howard Skempton (one of my favourite living composers, and someone I was lucky enough to study with privately for a short while) once said:

One studies the technical properties of the instruments, the abilities and limitations of the specific players, the amount of rehearsal time available, the place, the performance situation and potential audience … once I know these things, the piece is there in all its essentials.

Mood structure

Created by Büro North

Structure has always been important to Skempton, and it’s important to me, too. In fact, Skempton described himself as a constructivist at heart. In earlier posts I’ve talked about the journey visitors will take through the vessels as the core to the structure of the sound design. Imagine how pleased I was, then, to discover the above graph in the Experience Strategy documentation. While this is still only at the draft stage, the designers are creating accurate plans that I can match to my own plans for music…

You’ve never heard anything by Howard Skempton? Do yourself a favour: put 12 minutes of your life aside, get some good headphones, and listen to this:

The latest route

As mentioned in the last post, creative director Hamish really liked my idea about having sound deliberately bleed from space to space as you follow (or not!), the designed route of the new installation, especially onboard HMAS Vampire (on the submarine Onslow there is really only one route, from one end to the other). Every visitor will have a subtly different musical experience.

Vampire visitor journey

Today Hamish sent me the latest route plans for Vampire, so I can now continue closer structural planning, knowing what kinds of spaces will have what kind of mood, and thinking about the most appropriate sounds for each. He also mentioned that they are in the middle of finalising what the exact treatment of each space will be – so this will be more fuel for ideas when that comes through.

Back at ANMM

I returned to the Maritime Museum today to meet with Hamish and discuss the ideas we’ve been throwing around by email for about 6 months now.

Claire

Hamish is very keen on the idea that I contact Claire Edwardes at Ensemble Offspring to discuss the ideas mentioned for live performers (and recordings of them) in a previous post, so I’ve already lined up coffee and will report on that again soon.

We spent the rest of the meeting discussing ideas for the sound installation – we’re both really keen to open up the engine room if possible (there’s just the small matter of asbestos down there to sort out first) which would be an amazing space to mix electronic and acoustic sounds. But there are many other areas, and the idea I’d shared about having the sound change as you explore the route through a deliberate bleed from space to space really worked for Hamish too. He’s going to send me his latest route plans so I can solidify that idea…

From my structure to ANMM’s

It turns out that the “four movements” idea I’ve been throwing around fits in nicely with what the Australian National Maritime Museum have been thinking about. Hamish Palmer, the creative director on the project, told me that during the development of ideas for the storyworld, they had come up with the following structure:

“Our storyworld has 4 acts:
Act 1. Prologue (ICE etc., in the new pavilion on the pier)

GENRE and FEELING STATE

Factual Historical / Period Drama, where the forces of opposition are time itself, war, technology and the distance these demand. The Warships Pavilion Prologue will provoke in the visitor feelings of: trepidation; awe; suspense; intrigue and reverence.

Subs

Act 2. Onslow 69-99(major focus 1970’s, secondary focus 1980’s) http://padlet.com/wall/the-submarine

GENRE and FEELING STATE

Film noir ‘escape thriller’ (conspiracy, secrecy). Onslow will incite in the visitor feelings of: Excitement; Risk, Adrenaline; Suspense; Intrigue; Suspicion; need for Escape

Act 3. Vampire – 1959 – 1986 (major focus 1960’s, secondary focus 1970’s) http://padlet.com/wall/the-destroyer

GENRE and FEELING STATE

Magic realism; ghost adventure (altered states). From the heightened ‘reality’ of the ICE experience, the Vampire will stimulate feelings of reflection; curiosity; impermanence; romance; wonder; exhilaration.

Act 4. Advance / Epilogue 1968 –1988 (major focus 1980’s, secondary focus 1970’s) http://padlet.com/wall/thepatrolboat

GENRE and FEELING STATE

Suspense adventure. Advance moves into the modern era and brings with it an increase in moral complexity, as the ‘enemy’ ceases to be well defined by national or political lines. Advance will encourage in the audience feelings of: suspense; risk; excitement; camaraderie.

All of these ideas, together with Hamish’s thoughts about kinds of sounds that would work in different places, are ideal starting points for imagining both the over all structure and the kind of musical material that’s needed in the work.

Ideas begin to blossom: Structure

The trick now is taking the many disparate ideas that Hamish and I have, and finding a way to bring them together is cohesive. For example, how to deal with a desire for industrial sound design, but also have a filmic emotional quality that pushes buttons? And how can I marry themes or motifs that can transport the listener in a traditionally filmic way, without being cheesey and encompassing a sense of musical innovation? In other words, how can I challenge the listener and always avoid being predictable, but still work in a sound and musical world that they can relate to and respond to.

The next few blog posts will deal with my various ideas. This one is about structure … and here’s my first sketch for this composition – and no, it’s not a score!

An initial sketch for how the sound might work

An initial sketch for how the sound might work

As mentioned, the three vessels plus new pavilion give me four distinct spaces to work in, and structurally this makes me think of a classical symphony (tho of course the classical sonata, string quartet and similar forms also have four movements). The visitor’s first experience will be in the ICE – the immersive cinema space, which will show a short engaging movie to really set the tone. I can use this space like an overture, assuming I can work with the filmmakers, to introduce themes which can then be repeated around the three vessels. It also allows me to “do” filmic music in a very straight-forward way, without it seeming cheesey, because it will be in context. And it means that the themes or motifs that are established there can reappear later, stripped-down; perhaps in the industrial sound context with a single solo instrument contrasted against mechanical sounds.

But the plan above is not about that, exactly. It’s how I’m seeing sound working across the spaces.

Often, when you travel around an exhibition you either have sound from various points in the spaces, such a booths with informations, as voiceovers or incidental sound, and perhaps if there are composed themes, musical loops. I remember one thing that grated on my nerves the second time I visited the wonderful World of Beatrix Potter was the soundtrack that was on loop. It was beautifully composed, but it was ever present, and while it hadn’t bothered me the first time I visited, I immediately remembered it the second time, and began to notice every time the loop began over, as it played again and again.

So my idea for the vessels, as you can see sketched in the above image, is that I compose not a single soundtrack on a loop, or individual sounds for spaces, but that walking physically through the spaces will determine the visitor’s musical experience. There will be a planned route, but that will not determine the pace that a visitor walks at, and of course many will wander off the path.

To do this, each space will have a musical function. I will compose 20 minutes of music for that space which will indeed be on a loop (I’m betting that no-one will spend 20 minutes in a single room), but the music in that space won’t be the same as the next space, so you won’t ever hear the same music twice. Second, the kind of music can vary from space to space, allowing us to have the more “industrial sound” spaces, and the more “filmic music” spaces.

Finally – and this is the challenge – I plan to compose the music for each space to be able to bleed into the next space. This means that – looking at the above diagram – that music from Development 1 will need to harmonically and rhythmically fit with Development 2, but not necessarily with the Transition space. The thing that’s exciting about this to me is that every visitor gets their own soundtrack, and no two experiences will be quite the same…

 

First visit!

Today I went to the Australian National Maritime Museum and met Hamish Palmer, the Creative Producer. I saw the current plans, look and feel and narrative ideas that have already been worked through – an awful lot of work already!

Next we took a walk through the vessels – HMAS Vampire, an imposing destroyer, and HMAS Onslow, an Oberon class submarine, still semi-submerged in Sydney’s Darling Harbour.

ANMM 1st visit

I really liked Hamish, and the ideas that the team had come up with so far. That said, I left with probably too many ideas, because when I got home and looked at my notes, I couldn’t work out how the musical/sound ideas could possibly fit together into a coherent work – I’d written down:

  • Industrial
  • Push emotional buttons
  • Use the silence in Onslow
  • Popular music of several decades
  • Filmic soundtrack
  • Electronic
  • Acoustic

And so on!

One idea that did come to me very clearly as I was leaving was that this was a large scale work, and including the patrol boat, it would have four separate movements, like a symphony. So I was conceiving a multi-movement work, something on a grand scale, and so this could definitely achieve many moods: the challenge would be to make it stylistically consistent.